Welcome to the link dump |
Hi there. I frequently get requests asking about using some of the tools I work with, so I figured I should compile some actual helpful stuff here. :)
Going to have some links and whatnot, will hopefully also have some files in the future. I'll try to keep it legal. :P Have a resource you think fits here? Send it to me either by emailing it, or commenting on my Neocities profile! |
3d general information and resources.'Body Language' - Advanced 3d Character Rigging. Based in Maya, but applicable to many applications - a very good resource for proper advanced character rigs. It wouldn't be a 3d resource without a link to blender. I personally don't use blender at the moment, but it's a feature-rich, 100% free 3d modeling and animation tool. The Models Resource is a community compiled repository of 3D game assets. I like to use this to examine 3D models from the console gneration I'm trying to emulate. It's a great way to get a feel for polycount, topology, texturing methods, etc. Keep in mind that you shouldn't use these for commercial purposes. NormalMap-Online is, hands down, the easiest way to generate normal and displacement maps. I use it for work sometimes. x) Renderman is a fantastic 3D renderer that you can use for free for personal work - just have to make an account and answer a survey every month or so. Pixar 128 is a collection of 128 tiling images from 1998 that are creative commons. Great stuff! Polyhaven (formerly Hdrihaven) offers a metric shitton (real 3d measurement) of HDRIs for FREE. Do NOT pay for an HDRI, ever, don't do it. Use their stuff, it's great, tip them if you have the spare change. They also offer 3D models and textures, too!! Render96 is a project to recreate the rendering techniques and styles from n64-era promotional material. They've found several sources for royalty-free textures that have been used in games like Super Mario 64, Legend of Zelda: Oracina of Time, Banjo-Kazooie, etc. This is a great place to check out time-period accurate assets, just keep in mind their cautionary note about copyright for these assets. BryceThis program is kind of wacky to use, especially if you have experience with more traditional 3d software. Here's stome stuff.Bryce3D for Windows. Requires emulating a much older version of windows - I was using Windows 98. Kind of a hassle, but free* (*so old no one cares). Bryce 7 Pro. Costs 35 dollars - cheap for 3d, expensive compared to theft. This version works on modern operating systems, and boasts a tree editor to boot. Has a semi-active forum community, even though DAZ has kind of abandoned it. Daz does a poor job explaining how to actually install this stupid thing, so here you go: Bryce7 comes with a user manual, but here are some more resources for you: Brycetutorials is the defacto tutorials webpage for Bryce. Great starting points here. Real World Bryce4 By Susan A. Kitchens. I know what you're thinking; "That's 3 versions behind this one!" Don't worry, it really isn't that different. Hell, the userguide that comes with Bryce7 is actualyl for Bryce6! Advanced Bryce Creations by R. Shamms Mortier. Intended originally for Bryce4.1, but again, all info is good info with this thing. The KPT Bryce Book. This one seems way older, could still come in handy, though! Web DesignGod, I hate programming for web. Here's some stuff.Sadgrl.online is kind of like the Da Vinci of the personal website renaissance right now. She has a ton of incredible resources and much better tutorials than anything i'm gonna throw at you over there. Go, go, go! W3Schools.com is a very useful reference guide for programming sites. Mozilla also has their own reference guide for the web- I personally have been finding that one more useful lately. VS Code is a great free code editor. Use it. Don't use Neocities's code editor or you'll make me cry. Here's an extension for vs code that lets you live preview your code changes. The Web Design Museum Has archives of fantastic-and less than fantastic- websites from the years of 1991 to 2006. A great reference for those wanting to make a website with a bit of retro flair. Web Design Wow! Companion CD Sadly, there's not a digitization of this wonderfully outdated website book, but this companion CD comes with demo files for website editors. Could be fun for all you retro program lovers. Ruffle is the current biggest and brightest Adobe Flash emulator. Not only can you use it as an extension so you can explore all of your favorite websites, but you can also embed it in your website so you can play flash content! Speaking of which, here's a download for Adobe Flash CS5 Professional. It's dead, so who cares? There's still many, many flash tutorials up on the internet. Double check Ruffle's webpage to see how their compatability for AV3 is coming along; currently, you can only work with actionscript 2.0. Do YOU want to use Macromedia Dreamweaver in the 21st century? Yes? Good, I thought I was the only one. You will make absolutely horrid website code with this, but at least it'll be ~*accurate*~!! Have fun :P! MiscellaneousStuff I couldn't fit in the other categories. Google Sheet of Y2K-Era tutorials. The Animator's Survival Kit is essential reading for anyone looking to animate in any way. Did you know gaming: Sakurai has a youtube channel??? He's been in the buisness for a while, bound to be some great insights in his videos. New Frame Plus is a professional animator who analyzes game animation. Great watch. The Cosumer Aesthetics Research Institute defines and curates consumer aesthetics from the 70's onwards. In a world of faster and faster aesthetic cycles and no clear definitions for any of them, this is a boon to any artist or student of art history. The 8 Kinds of fun is a critical game development concept that outlines the... well, different kinds of 'fun' a game can have. Keep this in mind when considering a game idea, or analyzing an existing game. Please use UblockOrigin if you aren't already. Opensource blocker of content of all sorts, not just ads. Hate how a particular image looks on a website? Block it. It's excellent.
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